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IPSec VPN 0 day ..

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IPSec VPN 0 day ..
posted by Peter Smith on May 20, 2015, 11:25 a.m. (1 day ago)
Wheee. https://www.altsci.com/ipsec/ http://seclists.org/fulldisclosure/2015/May/81 Fun times ... -- Pete Smith Engineer Smoke & Mirrors d: +44 (0)20 3206 6511 m: +44 (0)7738 067455 e: petersmith@smoke-mirrors.com t: +44 (0)20 7468 1000 www.smoke-mirrors.com 1-5 Poland St London W1F 8PR To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe
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Wheee. https://www.altsci.com/ipsec/ http://seclists.org/fulldisclosure/2015/May/81 Fun times ... -- Pete Smith Engineer Smoke & Mirrors d: +44 (0)20 3206 6511 m: +44 (0)7738 067455 e: petersmith@smoke-mirrors.com t: +44 (0)20 7468 1000 www.smoke-mirrors.com 1-5 Poland St London W1F 8PR To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Are you trying to firewall Adobe CC access?

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Are you trying to firewall Adobe CC access?
posted by Jean-Francois Panisset on May 20, 2015, 12:35 p.m. (1 day ago)
Here's a 6 (!) page PDF of "Network Endpoints" that CC may try to talk to:

http://www.adobe.com/content/dam/Adobe/en/devnet/creativesuite/pdfs/ServiceAndSiteURL_List.pdf


JF

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Here's a 6 (!) page PDF of "Network Endpoints" that CC may try to talk to:

http://www.adobe.com/content/dam/Adobe/en/devnet/creativesuite/pdfs/ServiceAndSiteURL_List.pdf


JF

Forcing Radeon Drivers on Fire Pro D700 (Mac Pro Garbage Can)

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Forcing Radeon Drivers on Fire Pro D700 (Mac Pro Garbage Can)
posted by William Sandler on May 20, 2015, 3:40 p.m. (1 day ago)
Thanks, we'll give it a shot. It seems the card is just not up to the task though. I'm sure it's been said many time before but Apple made a huge mistake by making the GPU's unchangeable. Looks like we're going to have to try the external GPU Thunderbolt method.


William Sandler

On Wed, May 20, 2015 at 1:07 PM, Brian Krusic <brian@krusic.com> wrote:
Well, I've forced various driver/fromage by messing around with plist/etc files involved in the install and after install.

I'd advise dissecting the I stall process in seeing what it's doing and fooling it's checks and return status.

I do this a lot and frankly am no brain by any stretch.

I mean I got a brain and all but it's not like I'm curing a disease or anything.

- Brian

Sent from my stupid POS iPhone on the craptaculous AT&T network.

On May 20, 2015, at 8:18 AM, William Sandler <william.sandler@allthingsmedia.com> wrote:

Hey all. Was wondering if anyone had any ideas on how to use a Radeon driver on a Fire Pro in a Bootcamp'd Mac Pro. We're trying to run in-house built Unity applications and it seems the Fire Pro drivers are more optimized for video editing and not gaming. It seems the D700 is similar to an R9 so we're hoping there is a way to use Radeon drivers.





William Sandler
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Thanks, we'll give it a shot. It seems the card is just not up to the task though. I'm sure it's been said many time before but Apple made a huge mistake by making the GPU's unchangeable. Looks like we're going to have to try the external GPU Thunderbolt method.


William Sandler

On Wed, May 20, 2015 at 1:07 PM, Brian Krusic <brian@krusic.com> wrote:
Well, I've forced various driver/fromage by messing around with plist/etc files involved in the install and after install.

I'd advise dissecting the I stall process in seeing what it's doing and fooling it's checks and return status.

I do this a lot and frankly am no brain by any stretch.

I mean I got a brain and all but it's not like I'm curing a disease or anything.

- Brian

Sent from my stupid POS iPhone on the craptaculous AT&T network.

On May 20, 2015, at 8:18 AM, William Sandler <william.sandler@allthingsmedia.com> wrote:

Hey all. Was wondering if anyone had any ideas on how to use a Radeon driver on a Fire Pro in a Bootcamp'd Mac Pro. We're trying to run in-house built Unity applications and it seems the Fire Pro drivers are more optimized for video editing and not gaming. It seems the D700 is similar to an R9 so we're hoping there is a way to use Radeon drivers.





William Sandler
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Kinect for windows

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Kinect for windows
posted by Kevin Atkinson on May 20, 2015, 9:30 p.m. (1 day ago)
Does anyone in the Vancouver area have one of theseI can borrow for a while until mine arrives?


Thanks in advance

Kevin Atkinson

Senior Systems Engineer

PNI Digital Media

100 425 Carrall St

Vancouver, BC V6B 6E3

T. 604.893.8955 L. 1212

F. 604 893 8966

Thread Tags:
  discuss-at-studiosysadmins 

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Does anyone in the Vancouver area have one of theseI can borrow for a while until mine arrives?


Thanks in advance

Kevin Atkinson

Senior Systems Engineer

PNI Digital Media

100 425 Carrall St

Vancouver, BC V6B 6E3

T. 604.893.8955 L. 1212

F. 604 893 8966

TVs for dailies

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TVs for dailies
posted by  on May 22, 2015, 6:50 a.m.
We're on the lookout for a couple of new 4k (Ultra HD I guess) TVs for VFX dailies. We've looked at the Samsung HU7500but the colour/saturation shift as you step sideways was terrible!

What's a good TV that can be kind of calibrated for around 2,000? We're not grading on it but to get the 2 TVs to display the same image would be helpful.

D.

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We're on the lookout for a couple of new 4k (Ultra HD I guess) TVs for VFX dailies. We've looked at the Samsung HU7500but the colour/saturation shift as you step sideways was terrible!

What's a good TV that can be kind of calibrated for around 2,000? We're not grading on it but to get the 2 TVs to display the same image would be helpful.

D.

End User Devices Security and Configuration Guidance

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End User Devices Security and Configuration Guidance
posted by  on May 22, 2015, 7:30 a.m.
Not bad at all...

https://www.gov.uk/government/collections/end-user-devices-security-guidance

--
H A R V E S T / DIGITAL AGRICULTURE GMBH LOGO
///////////////////////////
///////////////////////////
////////////////////
JATHAVAN SRIRAM

HARVEST /
DIGITAL AGRICULTURE GMBH

Alter Wandrahm 8-9
20457 Hamburg
Phone: +49/ 40 411 880 500
sriram@harvest-postproduction.com
www.harvest-postproduction.com


Managing Director: Florian Arlart
Trade register: Harvest Digital Agriculture GmbH, HRB 121482


Find

The contents of this email are confidential. If you are not the intended recipient, please notify us as soon as possible: you should not copy, forward, disclose or use the contents. Start may monitor outgoing and incoming mail for business purposes.
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  discuss-at-studiosysadmins 

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Not bad at all...

https://www.gov.uk/government/collections/end-user-devices-security-guidance

--
H A R V E S T / DIGITAL AGRICULTURE GMBH LOGO
///////////////////////////
///////////////////////////
////////////////////
JATHAVAN SRIRAM

HARVEST /
DIGITAL AGRICULTURE GMBH

Alter Wandrahm 8-9
20457 Hamburg
Phone: +49/ 40 411 880 500
sriram@harvest-postproduction.com
www.harvest-postproduction.com


Managing Director: Florian Arlart
Trade register: Harvest Digital Agriculture GmbH, HRB 121482


Find

The contents of this email are confidential. If you are not the intended recipient, please notify us as soon as possible: you should not copy, forward, disclose or use the contents. Start may monitor outgoing and incoming mail for business purposes.

Storage for Houdini (VFX) simulation and massive rendering of simulations

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Storage for Houdini (VFX) simulation and massive rendering of simulations
posted by Mathieu Arseneault on May 25, 2015, 5:29 p.m. (4 days ago)

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu

Thread Tags:
  rendering vfx storage houdini simulation 

0 Responses   0 Plus One's   0 Comments  
 

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu

Bill Laverty

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Bill Laverty
posted by  on May 25, 2015, 9:30 p.m. (4 days ago)
I just received an email. Bill died yesterday of natural causes. I had the opportunity to work with Bill for a few years. He was a brilliant engineer and out of the box thinker. He was always excited about his work and was a joy to work with. After his departure from Post Logic, Bill spent several years at asylum - he hung on 'til the end there, then went on to put together "the mission" (I believe that's what it's called) in Venice, CA. He will be missed. - grant ~~~~~~~~~~~~~~~~ Sent from my iPhone ~~~~~~~~~~~~~~~~ To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe
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I just received an email. Bill died yesterday of natural causes. I had the opportunity to work with Bill for a few years. He was a brilliant engineer and out of the box thinker. He was always excited about his work and was a joy to work with. After his departure from Post Logic, Bill spent several years at asylum - he hung on 'til the end there, then went on to put together "the mission" (I believe that's what it's called) in Venice, CA. He will be missed. - grant ~~~~~~~~~~~~~~~~ Sent from my iPhone ~~~~~~~~~~~~~~~~ To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Storage for Houdini (VFX) simulation and massive rendering of simulations

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Storage for Houdini (VFX) simulation and massive rendering of simulations
posted by Julian Firminger on May 26, 2015, 3:25 a.m. (3 days ago)
CEPH?



Julian Firminger

Snr. Systems Administrator,
United Broadcast Facilities
Amsterdam, The Netherlands

On Mon, May 25, 2015 at 11:29 PM, Mathieu Arseneault <content@studiosysadmins.com> wrote:

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu


To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Thread Tags:
  discuss-at-studiosysadmins 

0 Responses   0 Plus One's   0 Comments  
 
CEPH?



Julian Firminger

Snr. Systems Administrator,
United Broadcast Facilities
Amsterdam, The Netherlands

On Mon, May 25, 2015 at 11:29 PM, Mathieu Arseneault <content@studiosysadmins.com> wrote:

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu


To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Storage for Houdini (VFX) simulation and massive rendering of simulations

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Storage for Houdini (VFX) simulation and massive rendering of simulations
posted by  on May 26, 2015, 4 a.m. (3 days ago)
How huge is massive, Mathieu?

- cal@bluebolt


On 25/05/15 22:29, Mathieu Arseneault wrote:

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu




To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Thread Tags:
  discuss-at-studiosysadmins 

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How huge is massive, Mathieu?

- cal@bluebolt


On 25/05/15 22:29, Mathieu Arseneault wrote:

Hi everyone !

I am looking for fast and reliable storage for massive houdini simulations and renders ; the nature of this process being random, the normal caching features of storage does not apply, we are looking for the best approach.

First off using a dedicated storage for vfx... but then, any special config ?

Does anyone have great stories to tell ?

I am really curious!

Thanks

Mathieu




To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

Bless people like this...

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Bless people like this...
posted by Julian Firminger on May 26, 2015, 7:40 a.m. (3 days ago)
http://www.theregister.co.uk/2015/05/25/chap_mines_bitcoin_with_punch_cards_and_ancient_mainframe/


Julian Firminger

Snr. Systems Administrator,
United Broadcast Facilities
Amsterdam, The Netherlands
Thread Tags:
  discuss-at-studiosysadmins 

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http://www.theregister.co.uk/2015/05/25/chap_mines_bitcoin_with_punch_cards_and_ancient_mainframe/


Julian Firminger

Snr. Systems Administrator,
United Broadcast Facilities
Amsterdam, The Netherlands

Bluarc API call questions

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Bluarc API call questions
posted by Kevin McCartney on May 26, 2015, 12:12 p.m. (3 days ago)

Does anyone know on an HNAS system how to remotly get the size of a virtual volume? I want to graph the size changes of a particular virtual volume that I share out of a CNS link. Want some insight into how much the data is changing daily. Thank you!

Thread Tags:
  storage 

0 Responses   0 Plus One's   1 Comments  
 

Does anyone know on an HNAS system how to remotly get the size of a virtual volume? I want to graph the size changes of a particular virtual volume that I share out of a CNS link. Want some insight into how much the data is changing daily. Thank you!

Storage for Houdini (VFX) simulation and massive rendering of simulations

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Storage for Houdini (VFX) simulation and massive rendering of simulations
posted by  on May 26, 2015, 1:45 p.m. (3 days ago)
Having done these types of sims with Houdini, expect a single sims data to be 100 MB/frame to 1 GB/frame (Houdini tends to run out of RAM on a 128GB machine somewhere in the neighborhood of a 5GB/frame sim, so 5GB/frame seems to be a practical limit for the time being.  Writing the sims will likely not be an issue youre talking writing 200 frames @ 500 MB average/frame = 100GB over the course of multiple hours.  If you have 10 sim machines all doing this, e.g. overnight sims, thats 1TB/6hours = ~50 MB/sec not too difficult.

Now, the rendering of these sims is where its gonna hurt.  The problem is, seldom is a frame rendered with a single sim.  More than likely, a single rendered frame might use the results of 5 different sims, so suddenly you have 60 machines each trying to pull 5 GB from your server, all at once.  And the fun part is, each machine is loading a /different/ 5 GB than the others.

Putting this all on a separate server is definitely preferred, that way you isolate the fx departments shenanigans from the rest of the shop.  But you /will/ run out of disk space.

Antoine



On May 26, 2015, at 7:49 AM, Mathieu Arseneault <mathieu@tistik.com> wrote:

Hi Everyone !

Ceph, I will look into it.
Stratoflash, will look into it.

How massive:
Simulating from 20 render, being able to write wire speed Gbit.
Each simulation size can be from 200GB to 10TB of data.
Then rendered from a farm of 20 to 60 machine, each reading a different massive file for each rendered frame.
At the same time, 12 FX artists hitting the same fx storage server.

The ideal setup I imagined (hoping it won't break the bank) would be:
ZFS (nexenta, omnios, ...)
1M chunk on the ZFS
180 SAS drive (3TB to 4TB) [ 4+2 config ]
2x mirrored high speed flash for ZIL
Quad 10Gige Intel
128GB RAM
Dual Xeon E-5 2620 

Thanks everyone for your input.





On Tue, May 26, 2015 at 9:48 AM, Jorg-Ulrich Mohnen <content@studiosysadmins.com> wrote:

Hi Mathieu

We have placed some of the fastest Memory Attached Storage (PCE-Express gen3 Flash) into production with simillar needs at The Jim Henson Compamy. We are currently allowing SUSTAINED and multiclient 4K editing an dplayback off of a single StratoFlash server. These are simultaneous and multi-client bi-directional throughout of around 1.4GB/second on a new 10G/40G switch. Thats pretty much the fastest storage out there, with 10 or more clients at these speeds.

They have three prototypes and a number of recent sales in the Entertainment Indusry, and seem to be going places. Check them out at www.stratoflash.com. They can also stack and cluster there ZFS storage for TB sizes well above 15TB's.

 

Greetings

Jorg

 

To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

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Thread Tags:
  discuss-at-studiosysadmins 

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Having done these types of sims with Houdini, expect a single sims data to be 100 MB/frame to 1 GB/frame (Houdini tends to run out of RAM on a 128GB machine somewhere in the neighborhood of a 5GB/frame sim, so 5GB/frame seems to be a practical limit for the time being.  Writing the sims will likely not be an issue youre talking writing 200 frames @ 500 MB average/frame = 100GB over the course of multiple hours.  If you have 10 sim machines all doing this, e.g. overnight sims, thats 1TB/6hours = ~50 MB/sec not too difficult.

Now, the rendering of these sims is where its gonna hurt.  The problem is, seldom is a frame rendered with a single sim.  More than likely, a single rendered frame might use the results of 5 different sims, so suddenly you have 60 machines each trying to pull 5 GB from your server, all at once.  And the fun part is, each machine is loading a /different/ 5 GB than the others.

Putting this all on a separate server is definitely preferred, that way you isolate the fx departments shenanigans from the rest of the shop.  But you /will/ run out of disk space.

Antoine



On May 26, 2015, at 7:49 AM, Mathieu Arseneault <mathieu@tistik.com> wrote:

Hi Everyone !

Ceph, I will look into it.
Stratoflash, will look into it.

How massive:
Simulating from 20 render, being able to write wire speed Gbit.
Each simulation size can be from 200GB to 10TB of data.
Then rendered from a farm of 20 to 60 machine, each reading a different massive file for each rendered frame.
At the same time, 12 FX artists hitting the same fx storage server.

The ideal setup I imagined (hoping it won't break the bank) would be:
ZFS (nexenta, omnios, ...)
1M chunk on the ZFS
180 SAS drive (3TB to 4TB) [ 4+2 config ]
2x mirrored high speed flash for ZIL
Quad 10Gige Intel
128GB RAM
Dual Xeon E-5 2620 

Thanks everyone for your input.





On Tue, May 26, 2015 at 9:48 AM, Jorg-Ulrich Mohnen <content@studiosysadmins.com> wrote:

Hi Mathieu

We have placed some of the fastest Memory Attached Storage (PCE-Express gen3 Flash) into production with simillar needs at The Jim Henson Compamy. We are currently allowing SUSTAINED and multiclient 4K editing an dplayback off of a single StratoFlash server. These are simultaneous and multi-client bi-directional throughout of around 1.4GB/second on a new 10G/40G switch. Thats pretty much the fastest storage out there, with 10 or more clients at these speeds.

They have three prototypes and a number of recent sales in the Entertainment Indusry, and seem to be going places. Check them out at www.stratoflash.com. They can also stack and cluster there ZFS storage for TB sizes well above 15TB's.

 

Greetings

Jorg

 

To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe

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No more PCoIP from eVGA?

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No more PCoIP from eVGA?
posted by Jean-Francois Panisset on May 26, 2015, 4:35 p.m. (3 days ago)
I'm told by our reseller that eVGA will no longer be selling PCoIP stuff. Anyone else hear that? What are the cool kids using these days for host cards and zero clients?

JF

Thread Tags:
  discuss-at-studiosysadmins 

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I'm told by our reseller that eVGA will no longer be selling PCoIP stuff. Anyone else hear that? What are the cool kids using these days for host cards and zero clients?

JF

Aspera limits

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Aspera limits
posted by Greg Whynott on May 27, 2015, 11:10 a.m. (2 days ago)
In Aspera Enterprise Server, How would one limit the amount of simultaneous transfers that can happen globally?

thanks,
greg


Thread Tags:
  discuss-at-studiosysadmins 

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In Aspera Enterprise Server, How would one limit the amount of simultaneous transfers that can happen globally?

thanks,
greg



Maya 2016 Env Vars

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Maya 2016 Env Vars
posted by Saham Ali on May 27, 2015, 5:50 p.m. (2 days ago)
Had a couple questions and wanted to get everyone's temperature of Maya Deployments.

  • Do most people opt to use system EnvVars to set things like 'MAYA_PLUG_IN_PATH', 'MAYA_SCRIPTS_PATH' etc.

Or

  • Use custom Batch files or scripts to set the variables there and then execute maya?
Or

  • Rely on maya.env to setup environments? (how does that work with the farm?)


Reason I ask, is that were trying to get Maya 2016 rolled into the fold in an environment that has been 2014, and coming to find that I cant have both running simultaneously because the paths set hold plugins and scripts specific to 2014. Leaving them in place make 2016 freak out.
If I remove them all 2016 behaves better.

Does any one have a technique to bypass system env vars by forcing ones from a batch file?
I thought I had it by making one like:

set "MAYA_PLUG_IN_PATH" = \\PATH\TO\STUFF
etc
etc
"C:\path\to\maya2016\maya.exe"

But when I run a getenv in script editor, it throws back all the search paths for all my variables like its still looking at the system.

Any ideas appreciated.



Thread Tags:
  discuss-at-studiosysadmins 

0 Responses   0 Plus One's   0 Comments  
 
Had a couple questions and wanted to get everyone's temperature of Maya Deployments.

  • Do most people opt to use system EnvVars to set things like 'MAYA_PLUG_IN_PATH', 'MAYA_SCRIPTS_PATH' etc.

Or

  • Use custom Batch files or scripts to set the variables there and then execute maya?
Or

  • Rely on maya.env to setup environments? (how does that work with the farm?)


Reason I ask, is that were trying to get Maya 2016 rolled into the fold in an environment that has been 2014, and coming to find that I cant have both running simultaneously because the paths set hold plugins and scripts specific to 2014. Leaving them in place make 2016 freak out.
If I remove them all 2016 behaves better.

Does any one have a technique to bypass system env vars by forcing ones from a batch file?
I thought I had it by making one like:

set "MAYA_PLUG_IN_PATH" = \\PATH\TO\STUFF
etc
etc
"C:\path\to\maya2016\maya.exe"

But when I run a getenv in script editor, it throws back all the search paths for all my variables like its still looking at the system.

Any ideas appreciated.



Falcon Northwest Tiki mico PC

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Falcon Northwest Tiki mico PC
posted by Michael Oliver on May 27, 2015, 8 p.m. (2 days ago)
Sweet form factor with some incredible power..at a cost of course:
Thread Tags:
  discuss-at-studiosysadmins 

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Sweet form factor with some incredible power..at a cost of course:

Welcome (?) back mDNSResponder

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Welcome (?) back mDNSResponder
posted by Jean-Francois Panisset on May 28, 2015, noon (1 day ago)
Looks like OS X 10.10.4 is ditching the unloved discoveryd and going back to mDNSResponder:
JF

Thread Tags:
  discuss-at-studiosysadmins 

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Looks like OS X 10.10.4 is ditching the unloved discoveryd and going back to mDNSResponder:
JF

NFS on Windows options

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NFS on Windows options
posted by Joe Chonacky on May 28, 2015, 12:50 p.m. (1 day ago)

Hi,

 

Sorry if this has been gone over a thousand times, I tried searching the message board and I’m not sure I’m using it correctly.  Does it support AND in search strings?  Anyway…

 

I wanted to try mounting NFS shares on Windows 7 machines.  As I understand it I’d need the Enterprise or Ultimate versions of Windows to do this, and they are all Pro.  I was curious about alternative client software for this, such as http://www.citi.umich.edu/projects/nfsv4/windows/readme.html

 

Has anyone played around with this?  Do I want to?

 

Thanks as always,

 

--Joe

 

Joe Chonacky

IT Manager / BENT Image Lab

joec@bentimagelab.com

503.228.6206 

 

Thread Tags:
  discuss-at-studiosysadmins 

0 Responses   0 Plus One's   0 Comments  
 

Hi,

 

Sorry if this has been gone over a thousand times, I tried searching the message board and I’m not sure I’m using it correctly.  Does it support AND in search strings?  Anyway…

 

I wanted to try mounting NFS shares on Windows 7 machines.  As I understand it I’d need the Enterprise or Ultimate versions of Windows to do this, and they are all Pro.  I was curious about alternative client software for this, such as http://www.citi.umich.edu/projects/nfsv4/windows/readme.html

 

Has anyone played around with this?  Do I want to?

 

Thanks as always,

 

--Joe

 

Joe Chonacky

IT Manager / BENT Image Lab

joec@bentimagelab.com

503.228.6206 

 

Nuke and munki

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Nuke and munki
posted by Greg Dickie on May 28, 2015, 1:10 p.m. (1 day ago)
Hi,

I'm finding that Nuke really wants to pop up a browser to the Nuke Plugins page when installing and this makes the auto install from munki fail. This is on OSX. Has anyone found a way around this?

Thanks,
Greg

--


Greg Dickie
just a guy
Thread Tags:
  discuss-at-studiosysadmins 

0 Responses   0 Plus One's   0 Comments  
 
Hi,

I'm finding that Nuke really wants to pop up a browser to the Nuke Plugins page when installing and this makes the auto install from munki fail. This is on OSX. Has anyone found a way around this?

Thanks,
Greg

--


Greg Dickie
just a guy
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