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Using Vray for Maya 2018 as a Module

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Using Vray for Maya 2018 as a Module
posted by Mike Moss on April 9, 2018, 7:25 p.m. (2 days ago)

Hello,

I've contacted Chaos Group twice about this and they have not given me a response yet, so im hoping someone here might have an idea.

 

We are running Maya 2018.2 in our studio with V-Ray 3.6.03 as a local install on each machine (Windows 7 Pro). Id like to move away from that and have V-ray load from the network.

 

I've gone through the steps described here: https://docs.chaosgroup.com/display/VRAY3MAYA/Installation+of+V-Ray+for+Maya+from+a+.zip+File

and that does in fact work just fine. But instead of a bunch of a variables that i need to set in GPO, id rather utilize Maya Module files as much as possible.

 

We currently have a single module file that loads 3 other plugins: Redshift, SOuP and Ornatrix, without issue. I have started to dig through and managed to get V-ray to sucessfully load by appending the same module file. Everything seems to work. Vray loads, icons, plugins, tools, creation, all is good...

 

...Except...

 

...When you go to render the frame - it crashes.

 

// Error: V-Ray : ERROR: Could not create plugin SettingsRTEngine ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsRenderChannels ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsOutput ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsOptions ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsImageSampler ! //
// Error: V-Ray : ERROR: Could not create plugin FilterLanczos ! //
// Error: V-Ray : There was a fatal error building the scene for V-Ray. //

 

 

I have more info that i can share, regarding the env variables that are being used right now, how my module file is built, etc. But i figure i would keep it somewhat streamlined to start to see if i got any bites.

 

Thanks!
Mike
Thread Tags:
  variable maya vray module 

0 Responses   1 Plus One's   0 Comments  
 

Hello,

I've contacted Chaos Group twice about this and they have not given me a response yet, so im hoping someone here might have an idea.

 

We are running Maya 2018.2 in our studio with V-Ray 3.6.03 as a local install on each machine (Windows 7 Pro). Id like to move away from that and have V-ray load from the network.

 

I've gone through the steps described here: https://docs.chaosgroup.com/display/VRAY3MAYA/Installation+of+V-Ray+for+Maya+from+a+.zip+File

and that does in fact work just fine. But instead of a bunch of a variables that i need to set in GPO, id rather utilize Maya Module files as much as possible.

 

We currently have a single module file that loads 3 other plugins: Redshift, SOuP and Ornatrix, without issue. I have started to dig through and managed to get V-ray to sucessfully load by appending the same module file. Everything seems to work. Vray loads, icons, plugins, tools, creation, all is good...

 

...Except...

 

...When you go to render the frame - it crashes.

 

// Error: V-Ray : ERROR: Could not create plugin SettingsRTEngine ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsRenderChannels ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsOutput ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsOptions ! //
// Error: V-Ray : ERROR: Could not create plugin SettingsImageSampler ! //
// Error: V-Ray : ERROR: Could not create plugin FilterLanczos ! //
// Error: V-Ray : There was a fatal error building the scene for V-Ray. //

 

 

I have more info that i can share, regarding the env variables that are being used right now, how my module file is built, etc. But i figure i would keep it somewhat streamlined to start to see if i got any bites.

 

Thanks!
Mike

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